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How to make a enterable pipe in reggie level editor
How to make a enterable pipe in reggie level editor







how to make a enterable pipe in reggie level editor

Which was finished sometime in mid-August.īy then of course I was horrified by the sheer amount of time it had taken to build the silly program, but I was more horrified still to realize that the whole thing would be a waste if I didn't put in the sprite support to finish it off. I also created the MWL format, put in layer 2 support, and added a bunch of other dialogs and what-nots that were essential to changing the properties of a level. Then came implementing an "Add Object" GUI, without which editing Mario Levels would become an exercise in extreme tediousness. I implemented the drag/drop support I had originally planned for SMRPG's editor, and rewrote the GFX routines to handle Mario World's format.

how to make a enterable pipe in reggie level editor

Then I reused the old GUI for the unfinished prototype of the Sailor Moon Map Editor to begin constructing the level editor. I went on to decode the level layout data, which required disassembling a fair portion of the ROM's ASM code. I started out in February 2000 by figuring out the compression format for the graphics and building the necessary decompression and recompression tools. I began looking into making an editor for SMW shortly after releasing the SoM VWF patch, mostly on a whim to see how hard it would be. It wasn't originally intended to be a long term project, but things turned out otherwise. During its 19 year span of being the only level editor available for this classic game, it's inspired the creation of countless modifications of SMW by fans and casual players alike. Lunar Magic is a level editor I created for Super Mario World (SNES). FuSoYa's Niche - Lunar Magic SMW Editor Introduction









How to make a enterable pipe in reggie level editor